Grade 6 of Muggle Magic School of Illusions and Trickery

In this grade you will need to collect 6 items before beginning. Go and get them now!

Grade 6 of Muggle Magic School of Illusions and Trickery
Grade 6 of Muggle Magic School of Illusions and Trickery

LESSON #26 – Pure-Blood Muggle Magic

You are now ready to begin the 6th phase of your journey into the magic of muggles, illusions and trickery. Here is where you will learn “pure-blood” muggle magic.

In your first pure-blood muggle magic lesson you will learn the “eight card flip” game. You will be the only that can beat the game no matter how many times people try.

Grade 6 of Muggle Magic School of Illusions and Trickery

LESSON #27 – Pure-Blood Muggle Magic

Your second pure-blood muggle magic lesson is the “ring through spoon” trick. In this muggle lesson you will learn how to seemingly penetrate a solid ring right through a solid spoon.

Grade 6 of Muggle Magic School of Illusions and Trickery

LESSON #28 – Pure-Blood Muggle Magic

Your third pure-blood muggle magic lesson is the “appearing and disappearing toothpick” effect. You will be able to produce a toothpick from thin air and also make it disappear just as fast. It’s so nice when you know the secret.

Grade 6 of Muggle Magic School of Illusions and Trickery

LESSON #29 – Pure-Blood Muggle Magic

Here is your fifth and final pure-blood muggle magic lesson before you graduate and earn your blue token. This one is called the “jumping rubber band trick” where the magic happens in the spectators hand.

Grade 6 of Muggle Magic School of Illusions and Trickery

LESSON #30 – Pure-Blood Muggle Magic

Your fourth pure-blood muggle magic lesson is the “five ring tricks”, where you will learn how to do five cool magic tricks with a ring.

Are you still following our three magic rules? If not, you will NOT graduate and become a real magician and will have to take the course again. Proceed only if you are complying with our three simple rules.